Initial Impressions with Final Fantasy XIV Online

Gamers who enjoy MMORPGs (Massively Multi-player Online Role Playing Games) have been treated to a multitude of titles in the past few years. Many of those titles have become household names, insert World of Warcraft, however, many of them feature far too demanding systems that require hours of time to progress. While this has become something that many people accept it renders full enjoyment difficult for those of us with real world responsibilities. Final Fantasy XIV claimed it was going to offer a full range of gaming opportunities for the hardcore and casual gamer alike. The real question remains is how this new title fares against the competition.

I won’t lie I thoroughly enjoy the Final Fantasy series, and while the last entry was a substantial disappointment to me, I will always pick up titles with the trademark name just to give them a try. I was one of the hardcore that spent college nights at the computer playing Final Fantasy XI online so I was looking forward to a new experience with similar flair. As many early reviews have said about this new entry in the series it appears that Square-Enix has simply decided to ignore all the progress they made with their previous foray into the MMORPG world. The game is remarkably unpolished in almost every facet just like situs judi online terpercaya.

The graphics that this game brings to the table are absolutely stunning. I even found myself staring out at the skyline of Limsa Lominsa in the evening as the lights from the city stuck out in the night. That being said journeying through the world of Eorzea sometimes makes it feel like you’re on a treadmill with cycling backgrounds. Everything starts to blend in after a time and the world itself just seems to feel very empty.

The empty feeling continues with a lack of sufficient monster fights. You will be slaying bugs and small varmints for well over the first ten hours of game play. Add to that a lack of sometimes readily available monsters and you have a recipe for boredom.

While the lack of monsters can sometimes be frustrating I found the combat to be far superior to other titles. It keeps you engaged as you constantly tap buttons to engage different abilities to different effects. The only major issues, and by all means they are major issues, are the targeting which is horrendous and minor issues with timing abilities.

Another issue that is worth noting as that you will spend an enormous amount of time in the same equipment. While this issue is under the works to be addressed as it stands right now there is no real economy to be seen. Players much individually search NPC’s that are set up in a market bazaar. These mass marketers have no useful means of being searched and even ones that are helpfully named seldom contain the items they are said to have. An auction house or search function is soon to be added, but this is something that really should have been standard at launch.

When you finally realize that you can’t buy equipment the gamer will discover the wonders of crafting. Crafting is one of the ways citizens of Eorzea can outfit their avatar with fantastic equipment, but before you get too excited let me dish out some warnings. Crafting will take time, a significant portion of time and materials. When you finally reach that level that you need to craft a new weapon you will quickly discover that the materials you need require other jobs to be made. Even beyond that this materials that make up a new piece of equipment are often only able to be crafted at absurdly high levels. This combined with no real details on how to make crafting more successful make it a highly aggravating affair. Although when all is said and done and you finally have a new piece of equipment crafted painstakingly by your character it feels very rewarding.

When you finally feel the need to seek adventure in Eorzea you can visit the Adventurers Guild to pick up some guildleves. Now while the rewards from these quests can be quite nice they are very repetitive journey from point A to B and kill some random amount of monsters. Add that to the fact that you can only do 8 guildleves per 36 hours and you have some frustrating down time. While more opportunities for questing do open up at level 20 questing still has substantial room for improvement.

When it comes to story Final Fantasy is typically not one to be outdone. Even Final Fantasy XI had a fairly engaging story, although it was incredibly difficult to get it all together. While Final Fantasy XIV does start off with some beautiful cut-scenes, complete with voice acting, these pieces seem to make very rare appearances and only dangle the hints at something that could be incredible.

When push comes to shove Final Fantasy had many of us jumping at the bit to give it a try. Many reviewers and gamers have scorned this newly released MMORPG and while Square-Enix should be chastised for releasing an ultimately unfinished game it is important to remember that these games change. MMORPG’s constantly evolve and shift into new forms. World of Warcraft is a very different game today than it was when it was first released. While many of us expected Final Fantasy XIV to be released to a higher standard than most it is without a doubt that as time passes the game will continue to grow and evolve into the game it should be. Those of us who stick around Eorzea long enough to see these changes will ultimately be rewarded with a very fulfilling MMORPG.